Mind Candy, the company behind the Moshi Monsters web game for kids, has in the past been considered one of the breakout successes of the UK startup and gaming world. But while it continues to extend its life as a licensing gangbuster Mind Candy has laid off 30 staff in recent weeks, bringing total numbers to just over 100 down from 200 in 2012. The downsizing comes as Mind Candy prepares to launch World of Warriors, its biggest game in years.
Can Mind Candy, which has already defied a defeat in its earliest days, pull it all off again? In an exclusive interview, founder Michael Acton Smith says it can, and has major plans going forward.
In 2012 Mind Candy, at the height of the Moshi Monsters craze, had a staff of around 200 people. But that number has been slowly whittled down as the company changes direction.with every incarnation of possible merchandise it is clearly going through the bumpy ride of shifting toward the mobile future.
In Mind Candy’s yearly accounts at UK’s Companies House for 2012, the last published year (2013 are due to be published at the end of September this year), it reported total revenues of £46.9 million ($80.3 million), up over 60 percent on a year before, on pre-tax profit of £10 million (£17 million).
However, traffic to moshimonsters.com has decreased markedly in the last year. In August 2013 it had 796,000 U.S. unique visitors, but as of August this year it had 366,000, according to Comscore. Unfortunately, a game losing this much traffic in a year is not good, no matter now many licensing deals you have to sell fluffy toys.
As with Rovio, Mind Candy has licensed it’s Moshi brand to toys, a film and TV shows. In 2013, Moshi Monsters claimed it had over 80 million registered users.
Acton Smith said revenue had been affected. “Revenue was down in 2013 on 2012 but that was the first year revenue has declined.”
Can Mind Candy, which has already defied a defeat in its earliest days, pull it all off again? In an exclusive interview, founder Michael Acton Smith says it can, and has major plans going forward.
In 2012 Mind Candy, at the height of the Moshi Monsters craze, had a staff of around 200 people. But that number has been slowly whittled down as the company changes direction.with every incarnation of possible merchandise it is clearly going through the bumpy ride of shifting toward the mobile future.
In Mind Candy’s yearly accounts at UK’s Companies House for 2012, the last published year (2013 are due to be published at the end of September this year), it reported total revenues of £46.9 million ($80.3 million), up over 60 percent on a year before, on pre-tax profit of £10 million (£17 million).
However, traffic to moshimonsters.com has decreased markedly in the last year. In August 2013 it had 796,000 U.S. unique visitors, but as of August this year it had 366,000, according to Comscore. Unfortunately, a game losing this much traffic in a year is not good, no matter now many licensing deals you have to sell fluffy toys.
As with Rovio, Mind Candy has licensed it’s Moshi brand to toys, a film and TV shows. In 2013, Moshi Monsters claimed it had over 80 million registered users.
Acton Smith said revenue had been affected. “Revenue was down in 2013 on 2012 but that was the first year revenue has declined.”





















